What Makes Learning Fun?
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Deborah Perry's research has identified six important motivations that make learning fun, satisfying, and successful for visitors:
• Communication: Visitors to museums want to make sense of objects, phenomena, and experiences.
• Curiosity: Visitors to museums want to be surprised and intrigued.
• Confidence: Visitors to museums want to feel safe and smart.
• Challenge: Visitors to museums want to be challenged.
• Control: Visitors to museums want to feel in charge of their experiences.
• Play: Visitors to museums want to be playful.
Selinda Research Associates is committed to developing experiences that incorporate these six motivations.
To find out more about these motivations, see Deborah’s new book: What Makes Learning Fun?: Principles for the Design of Intrinsically Motivating Museum Exhibits available from AltaMira Press. Contact Deborah if you would like her to send you a flyer for a 25% off discount, good through August 31, 2012.
• Communication: Visitors to museums want to make sense of objects, phenomena, and experiences.
• Curiosity: Visitors to museums want to be surprised and intrigued.
• Confidence: Visitors to museums want to feel safe and smart.
• Challenge: Visitors to museums want to be challenged.
• Control: Visitors to museums want to feel in charge of their experiences.
• Play: Visitors to museums want to be playful.
Selinda Research Associates is committed to developing experiences that incorporate these six motivations.
To find out more about these motivations, see Deborah’s new book: What Makes Learning Fun?: Principles for the Design of Intrinsically Motivating Museum Exhibits available from AltaMira Press. Contact Deborah if you would like her to send you a flyer for a 25% off discount, good through August 31, 2012.
The Selinda Model of Visitor Learning
The Selinda Model of Visitor Learning puts the What Makes Learning Fun? framework into a larger context, showing three different perspectives about how learning has been (and continues to be) thought of in informal learning settings: learning as outcomes (a product); learning as engagements (a process); and learning as motivations (a desire).